The amount of treasure required to win the game varied by character class- theoretically, this evened out the odds of winning the game, and allowed the less powerful characters to stick to the upper levels of the dungeon.

Your goal in the Dungeon! game is simple. Choose a Hero (Rogue, Cleric, Fighter, or Wizard). Run through the dungeon, fighting Monsters and collecting as many Treasures as you can. Be the first to get out alive with enough Treasure!

Although the Hero arguably had no advantages, given the weighted treasure requisites to win the game, the Hero packed the most punch for a character class requiring the least amount of treasure to win, being slightly tougher against most monsters than the Elf.

Dungeon! is a 1975 adventure board game designed by David R. Megarry, Gary Gygax, Michael Gray, Steve Winter and S. Schwab, published by TSR, Inc.[1] Dungeon! simulates some aspects of the Dungeons & Dragons (D&D) role-playing game which was released the year before, although Megarry had a prototype of Dungeon! ready as early as 1972.[2]

Monster cards listed the minimum number totaled from two dice that had to be rolled in order to defeat the monster. If a player's roll to defeat a monster was lower than the required number, a second roll was made to see what happened to the player. The result of a player losing a battle could be any of the following:

The Apple II version of Dungeon! was well received, gaining a Certificate of Merit in the category of "1984 Best Multi-Player Video Game/Computer Game" at the 5th annual Arkie Awards.[8]:29

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David M. Ewalt, in his book Of Dice and Men, described Megarry's original edition of the game as "a Blackmoor-inspired board game that represented TSR's most ambitious production to date: a color game map, customized cards, tokens, dice, and a rules booklet all packaged in an attractive box".[3]

Featuring simple, straightforward rules that are easy to learn, Dungeon! is perfect for a fantasy game night, or a warm-up before your next epic game of D&D! This version also allows players to use D&D-branded KRE-O figures as playing pieces (sold separately).

The 2014 Edition ("Fifth Edition") of Dungeon! was released by Wizards of the Coast on June 24, 2014.[11] The rules are unchanged from previous editions, but all of the art has been re-done in a more cartoony style.[12]

Dungeon! is a fast-paced game where you and your friends can decide which way to go in the hunt for bigger and better treasure.

Editions were also published in other countries including versions by Altenburger und Stralsunder Spielkarten-Fabriken playing card company in Germany and Jedko Games in Australia. The Jedko Games version closely resembled the original US edition but with a light cardboard map playing board instead of the cloth-vinyl one.

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In 1982, the game was adapted as a video game for the Apple II.[8]:29

Several house rules became common among 1st edition Dungeon! players.

The six levels of the dungeon offered a range of difficulty in monsters corresponding with the range of value in treasure. First level monsters were generally the weakest, while sixth level monsters were generally the most powerful. A small number of monster cards were not monsters, but traps that either opened a slide that dropped the character encountering them into a chamber one level deeper, or held the character in a cage for a number of turns.

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David M. Ewalt of Forbes commented on the 2012 edition of Dungeon!: "for just $20, the new Dungeon! is a great buy — a classic game reborn in an affordable, attractive package".[13]

Dungeon! features a map of a simple six-level dungeon with hallways, rooms and chambers. Players move around the board seeking to defeat monsters and claim treasure. Greater treasures are located in deeper levels of the dungeon, along with tougher monsters. Players choose different character classes with different abilities. The object of the game is to be the first to return to the beginning chamber with a set value of treasure.

Find a location to buy and play Dungeons & Dragons near you.

Will you stick to level 1 and clear out the Goblins and Kobolds? Or will you delve deep into level 6 and set your sights on the Purple Worm or the Red Dragon? Along the way, you’ll have to face off against such iconic monsters as the Black Pudding, the Drow, and even the Owlbear!

The 2012 Edition of Dungeon! was released by Wizards of the Coast on October 16, 2012,[9] and re-branded under the Dungeons & Dragons brand. The game board and basic rules are mostly unchanged from previous editions. The new game features a change in the classes of the heroes. The heroes are Rogue, Cleric, Fighter and Wizard. They correspond to the previous editions Elf, Hero, Super-Hero and Wizard respectively.[10]

1 x Rulebook1 x Game Board 2 x Dice 165 x Cards 8 x Hero Standees 139 x Die- Cut Tokens

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Later editions also included rules for additional classes, each with unique advantages or rules and requiring different amounts of treasure to win the game.

If a player's initial attack failed, then death from the resulting monster attack had only a 1 in 36 chance, occurring only on a die roll of 2 (on two 6-sided dice). If a player died, he or she could start a new character at the starting space on the next turn. If, after a battle, a player remained alive but was unsuccessful in defeating the monster, he or she could return to attempt to defeat the same monster, usually on the next turn if not seriously wounded.