On my mind it is more representative than kills/deaths ratio.

Yes, thats what an ace is. A clutch is winning a 1vsX situation

Is an ace when you kill everyone on the other team? Also, what's a clutch?

ADPSSO - ADPT - adptn - ADPTR - ADQ - ADR (CBER) - ADRA - ADRAC - ADRAM - ADRB

For rounds that end by one player fragging another, the 100 RWS points are divided among the players on the winning team based on their share of the total damage dealt during the round Example # 1: You do 140 damage and everyone else on your team does 360 damage combined, you would get 28.00 RWS points (140 divided by 500 total damage dealt)

Example # 1: You plant the bomb and it explodes, and you do 0 damage and everyone else on your team each does 50 damage, you would get 30.00 RWS points (30 for the successful plant) and everyone else would get 17.50 RWS (70% of 50 damage divided by 200 total damage dealt)

For rounds that end by one player successfully planting (via an explosion) or defusing, the player that completes the objective is given 30 RWS points, and the remaining 70 RWS points are divided among all players based on their share of the total damage dealt during the round

oh! alright! thanks for answering my question! i was really confused.

Example # 2: You defuse the bomb, and do 100 damage while everyone else on your team each does 50 damage, you would get 53.33 RWS points (30 for the defuse, and 70% of your 100 damage divided by 300 total damage dealt) and everyone else would get 11.67 RWS points (70% of 50 damage divided by 300 total damage dealt)

but also you could be getting alot of damage and getting the assist for it while staying alive most of the time to. just sayin so people dont take it incorrectly

Yes and no. Doing a lot of damage is great, but if you don't get the kills, they have more people alive for longer to do more damage, with more nades, easier to rush etc.

It's pretty situational honestly. But in the most general scenario I would say that 9.5-11 is pretty average

Always curious what's considered a bad/decent/pro ADR. Currently sitting at 76.4 ADR with .77 FPR.

RWS, or "average Round Win Shares" was created to represent a player's contribution to overall team success.

yep thats why they put it there instead of k/d

Other things clarified include: RWJ (asked by hanizen): Round Win Share (answered by hungryhippo)

RWS player values range from 0.00 to 100.00, a higher number is better than a lower number Only 100 RWS points (or win shares) total are given out each round, and only to players on the winning team All players on the losing team receive 0 RWS points for the round A players receives 0 RWS points for each round that occurs after they leave a server, effectively treating it as if they had lost all of the subsequent rounds

If we're talking about new ingame graphs/statsbar, it definitely doesn't count overkill damage, I'm 100% sure!

So going off of this (correct me if I'm wrong), you would expect to have an RWS of 10 in the average case?

Note: We have 250 other definitions for ADR in our Acronym Attic

Haha, sorry if this is a noob question, but I was just curious to what ADR stands for. Is it Assist Death Ratio? :/

I believe it's if you completed an objective like planting or defusing the bomb. I was watching one of my demos and it got filled after I planted the bomb.

The RWS value displayed in your profile, and what you are ranked by, is determined by taking all RWS points you've earned playing in Ranked Pug servers and dividing them by your total rounds played plus your rounds left.

This definition appears rarely and is found in the following Acronym Finder categories:Military and GovernmentBusiness, finance, etc.

Alright thanks for the clarifications! ADR stands for Average Damage per Round

Definitely will help you see how much of an impact you make on a match. Higher FPR & ADR = more enemies getting hurt/killed = win

For open/im players, i would say having .825+ APR is good. FPR is pretty important statistics too... definitely worth taking a look at over RWS.

adr

Especially if you die, you give up a lot of map control too.

another noob question does ADR count overkill damage? like from awps...